|Call of Duty > Call of Duty 2|
|Call of Duty|
Call of Duty Box Art
|Release Date(s)|| North America; October 29, 2003|
Europe; November 7, 2003
Call of Duty was the first title made by then newly-formed Infinity Ward, a developer consisting of 22 members who had left 2015 Inc. Under 2015 Inc., they had created the highly successful contribution to the Medal of Honor series, Medal of Honor: Allied Assault, a game praised for not only its singleplayer but as well its perfectly balanced and replayable multiplayer. For this reason, Call of Duty is considered by some to be the spiritual successor to Medal of Honor: Allied Assault and much of its initial fanbase was formed on this point, and thus the themes and gameplay remain very similar to the predecessor.
Despite staying somewhat similar to Allied Assault, the game made several leaps and improvements from the set standard. Not only did it introduce small game-enhancing features like iron-sight views as well as a melee attacks for each weapon, which are both now incredibly common, it was also noticeable for being one of few games that avoided the “lone wolf” style of several series and instead accompanied the protagonist with broad ranges of ally AI, from two partners to a whole regiment of tanks, which were not only praised for their inclusion but as well their effectiveness. As well as these, the game also tried to appear realistic and immersive with the inclusion of features like “shellshock”, an effect when the player is victim to blurred vision, slurred sound and slow movement, reminiscent of the early scene of Saving Private Ryan on Omaha Beach.
Another unique game design was the multiple story arcs offered to the player, intertwining the stories of British, American and Russian soldiers. This feature also became a Call of Duty standard.
The game was universally applauded and the few criticisms it received mainly focused on the short length, which has been a recurring comment for Infinity Ward titles.
The first part of campaign is taking place during Overlord, with a US soldier named Martin and his airborne unity. He has to prepare the field for the rest of the army, trying to get a way on the beaches of Normandy. The first mission is to give a signal for his teammates to jump from the airplanes. After finding Captain Foley, his CO, Martin and his squadron are taking Sainte-Marie-L'Eglise, the village they're assigned to guard and destroying the DCA batteries. In the morning, the Nazis are trying to regain the field with mortars, tanks and infantry. As the squad doesn't have a radio, Cpt. Foley is sending Martin, Sergeant Moody and Private Elder to the HQ behind enemy lines. The team is riding a French car and soon, meets enemies trying to arrest them. Having no choice but to abandon the vehicle after having reached a dead end, the three soldiers stole one belonging to the Nazis. Reaching the HQ, Moody received the order to destroy a series of Flack cannons and to steal any enemy document. In the middle of the mission, the sergeant choose to stay with a wounded GI and is giving Martin the task to put the explosive on the machines. Months later, Foley is given the task to rescue two British officers, Captain Price and Major Ingram, from a castle in Germany. If they found the former in it, they learn that the latter has been transferred to a camp in the neighbourhood. His rescue can't take more than ten minutes or all the squad will be taken as prisoners. The American part of the campaign is finishing at the end of this mission.
In the second part of the campaign, you're going back to Overlord but with the British airborne. As for Martin, you have to prepare the field for Overlord. You're taking control of Sergeant Evans, in Captain Price's team. Your first mission is to take control of a bridge by night. During the day, the squad has to defend it when waiting for reinforcements and fighting against infantry and Panzers. After it, Evans and Price are transferred in the SAS where they're meeting Sergeant Waters, with whom they'll be teamed. Evans has to prepare the destruction of a dam behind enemy lines, because DCA batteries are preventing the planes to do it. He's alone against an important squad of Nazis but after being successful, he's joining Price and Waters in a stolen truck in order to take a plane. The road to the airport is chaotic as a lot of Nazis are trying to destroy the vehicle with Panzerfauts. Fortunately, Evans and Waters can do the same as they have also Panzerfausts. When arriving at destination, the trio has to defend themselves against infantry but also Stukas, German airplanes. Evans is the one assigned to it. Then, the team is taking the plane who will lead them home. The last mission is taking aboard a destroyer, where Price and Evans will have to destroy the motors and radars while posing as Nazi officers. Waters is waiting for them in the boat. Unfortunately, Price and Evans have to trigger the alert and while the latter is occupied with the explosive, the former is killed. You have to finish the mission alone. When everything is done, Waters and Evans are getting away of the destroyer.
The third part of the campaign is beginning in 1942, with a young Soviet soldier during the Stalingrad battle. Your name is Alexei and you'll be a lucky guy as you'll survive the explosion of your boat when disembarking. Unfortunately, when waiting for a weapon, you'll be the one with the ammo. The rule is to form a pair: one with the gun and one with the ammo. When the first one is killed, the second one has to take the weapon and continue the assault. No retreat is permitted or the ones doing it will be killed by their own army. Alexei doesn't find a weapon but he meets a sergeant with whom he'll cooperate for finding a way to an entrance even if it means to go back and kill their own comrades. After the artillery assault, Alexei is entering Stalingrad. During the second assault, Alexei doesn't have a weapon but fortunately, with many cadavers, he can pick one. He meets another sergeant with whom he'll eliminate Nazis in a building before taking a sniper rifle and show his skills in the domain by killing four officers. Then, the sergeant gives him the order to report to a Major Zubov and deliver the news that the main place is in the Soviet hands. Alexei will run in a devastated town with a lot of enemy soldiers trying to prevent him and his comrades to reach the Soviet HQ. When it's done, Zubov is assigning him to join a team who has to take an important building but Alexei must reach it by the sewers. After arriving alive at his destination, where he's meeting the sergeant Pavlov, he has to kill the enemies snipers preventing the team to assault the building. After getting the control of it, Alexei and co. have to defend it against infantry and Panzers while waiting for reinforcements. Some years later, Alexei, now a sergeant, is given a task behind the enemy lines in Warsow, in buildings where Panzers are resting. After being successful, Alexei is given the privilege to ride a tank and to destroy Flacks, DCA Batteries and Panzers.
Then, you're taking control of Martin again, during the Ardennes Battle, in a mission where you have to steal documents but you'll encounter some problems, like mortars and Panzers. Then, you're Evans again, with Waters, with the order to destroy a V2 site. And finally, you're Alexei again, in Berlin, at the end of the war, taking the Reichstag and ending WWII, for the European part.
The multi player game modes for CoD include:
- Team Deathmatch
- Retrieval (Capture the flag)
- Behind Enemy Lines
- Search and Destroy
Although an old game, Call of Duty Multiplayer is still fairly active. Many mods have also been created; paintball, bash only, and modern weapons are a few main ones.
Weapons list from Call of Duty PC: