Call of Duty 3

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Call of Duty 3
256px-Cod3 box.jpg
Call of Duty 3 Box Art
Developer Treyarch
Publisher Activision
Platform Playstation 2, Playstation 3, Xbox, Xbox360, Wii
Release Date(s) PS2

North America; November 7, 2006
Australia; November 22, 2006
Europe; November 24, 2006

North America; November 17, 2006
Europe; March 23, 2007
Australia; March 23, 2007

North America; November 7, 2006
Europe; November 10, 2006
Australia; November 22, 2006

Xbox 360
North America; November 7, 2006
Europe; November 10, 2006
Australia; November 15, 2006

North America; November 19, 2006
Australia; December 6, 2006 Europe; December 8, 2006

Genre First-Person Shooter
Rating 16+

T (Teen)


[edit] Background

Call of Duty 3 is a World War II themed first-person shooter and the third official release in the titular series. The game was released on all seventh generation consoles, the Playstation 3 and Wii versions being launch titles, as well as on Playstation 2 and Xbox.

Call of Duty 3 was the first main series title to be released as a console exclusive and not on home computers. As well as this, is was the first time Infinity Ward had not developed a numbered title excluding console spin-offs, developed instead by Treyarch who had previous experience with Call of Duty expansion pack United Offensive as well as Call of Duty 2: Big Red One.

Despite a supported soundtrack and good graphics, the game was subject very mixed reviews, many giving the game a very average score. This was a first for the main series as the first two titles had been critically applauded.

The game was directly followed by Call of Duty 4: Modern Warfare.

[edit] Gameplay

The game typically plays very similar to the previous entries in the series, though it is built upon Treyarch's own engine.

It features a health system very commonplace in modern games; seeing as there are no health replenishments, instead your heartbeat increases and your screen becomes blurred with blood as you continue to be hit. If you can not get to cover and slowly recover in time, you will die, and this design is an attempt to create a greater sense of realism. Likewise, there is the inclusion of three different stances: standing, crouching and prone.

A new addition to the series is the occasional hand-to-hand fight that occurs where you single-handedly struggle in taking down an enemy, probably reminiscent of a similar struggle in Saving Private Ryan, a film that has proved inspiration for many factors in the Call of Duty series and Medal of Honor: Allied Assault before it.

Two other introductions are vehicles, which appear in every Treyarch attempt, as well as sprinting that, while the feature was only in Treyarch's titles originally, has since been adopted into Infinity Ward's titles with the Modern Warfare series.

[edit] Singleplayer

Unlike the rest of the Call of Duty series, while the game does use the unique design of multiple story arcs, this is the first game to unite all these perspectives into one, combined campaign. Showing four different series events from four different national view points (British, Canadian, Polish and American), the game follows the infamous Normany Breakout, where the forces of said nations united to attack the Falaise Gap.

The four controllable players are:

Private Nichols for the American campaign

Sergeant James Doyle of United Offensive fame in the British campaign

Private Cole in the Canadian campaign

and Cpl. Bohater in the Polish campaign

[edit] Multiplayer

One of the most noticeable differences apparent by the change of developer other than the quality comes in the distinct changes to multiplayer. While the previous titles offered the commonplace style of simply being given a limited numbers of weapons determined by the nation you joined, Call of Duty 3 instead implemented a class system defining not only the weaponry you are given but also an ability. Although you are still given different weapons depending on what nation you fight for, they are similarly attributed to weapons of the same class for the rest of the nations. The classes selectable are riflemen; light and heavy assault; medic; scout; support; and anti-armor. Each offered a specific special ability like being able to revive a injured player.

[edit] Classes

Rifleman – Given a rifle, a bolt-action Kar98 or M1 Garand for the Allies, the class's special ability was to fire rifle grenades. A long range class.

Light Assault – Uses a sub-machinegun of either the MP40 or Thompson and can plant mines

Heavy Assault – Also having the ability to plant mines, you can have either the BAR or MP44 machineguns.

Medics – Can revive injured players and are restricted to a shotgun.

Scout – Can occasionally call in air-strikes and both nations sport a bolt-action sniper.

Support – Uses a deployable machinegun and can give out ammo.

Anti-armor – As well as the Support class, this class can offer out ammo and uses a rocket launcher as its primary weapon.

Vehicles can be driven online.

Last edited by Whelan on 14 April 2011 at 09:30
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